Feature concept for SWGOH

The goal for this table was to give the holo-environment some depth, projecting up into the cantina.

The goal for this table was to give the holo-environment some depth, projecting up into the cantina.

This table needed to remind people of terrestrial sports without directly refereeing to anything from our world. So everything is suggestive of things like a basketball court, or stands on the sidelines, etc.

This table needed to remind people of terrestrial sports without directly refereeing to anything from our world. So everything is suggestive of things like a basketball court, or stands on the sidelines, etc.

Just wanted to push some better lighting in this scene. The system is limited, so knowing where exactly to push was a challenge.

Just wanted to push some better lighting in this scene. The system is limited, so knowing where exactly to push was a challenge.

I needed to capture all the story beats from Ep2 and condense it down into this territory.

I needed to capture all the story beats from Ep2 and condense it down into this territory.

We needed to take the final fight with Darth Malak and condense it down into something the player could see on the screen. Through this, the healing mechanic was formed

We needed to take the final fight with Darth Malak and condense it down into something the player could see on the screen. Through this, the healing mechanic was formed

Lots of fun remaking these old scenes from KOTOR. The OG scenes benefited a lot from our collective imaginations

Lots of fun remaking these old scenes from KOTOR. The OG scenes benefited a lot from our collective imaginations

A selection of concepts that show of the stuff that made it into the game. Feature concept is a specific kind of work that incorporates traditional concept art (i.e. develop a compelling visual based on design/AD notes) plus intensive work that considers how this will effect the gameplay overall, how this feature will be visualized in the game along other features, how this concept will be recognized against other features, and how this feature might modify, disrupt, and/or harmonize with current core game loops.

Date
February 1, 2022